Day 02

Make like your laptop charger and plug in, because today is all about serious fun. Discover what goes into video game development, explore the world in a new way with the latest in augmented and virtual reality technologies, and play the day away our Indie Game Arcade.

How Emotional Intelligence Spurs Innovation & Creativity within Teams

Learn what it takes to create and sustain an emotionally healthy dynamic that fosters innovation and drives outcomes for you and your teams. Devin O’Bryan is a designer-educator with an eye for talent and a heart for cultivating that talent. He currently serves IBM’s Strategic Talent Program as design advocate and facilitator. His past 4 years have been filled with guiding and co-creating within IBM Corporate HR and IBM Design’s global education efforts with programs like IBM Design Bootcamp Experiences, IBM Designweek events, and building the immersive and award-winning, Maelstrom internship program. In this talk, Devin will share his experiences and lessons learned through Maelstrom as it grew to become the prime IBM’s premier software design experience.


What’s it like designing the UI for a mobile game based on a world-famous brand? As an artist, what strategies work when it comes to creating your own designs outside of the commercial space?
In this session, Blair Cooper talks about his experiences outside of his work as a visual designer for commercial games. He’ll share personal projects that explore fictional user interfaces (FUI), discussing process, inspiration, and techniques. 



Gain insight into common pitfalls for designing games and UI for kids, and learn tips on how to interact with them to get the most out of your playtest sessions.


Since the indie game boom of 2008 that ushered in an age of passion, creativity and breaking boundaries with games like Jonathan Blow’s Braid and 2D Boy’s World of Goo, game development has become so accessible that it seems everyone is building a game.

With so many games being released every day, gaining recognition is very difficult, regardless of the quality of the game. Join this panel of game developers for a rundown of their successes in marketing their independent video games to the masses.

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