Promoting Indie Games in the S...

Since the indie game boom of 2008 that ushered in an age of passion, creativity and breaking boundaries with games like Jonathan Blow’s Braid and 2D Boy’s World of Goo, game development has become so accessible that it seems everyone is building a game.

With so many games being released every day, gaining recognition is very difficult, regardless of the quality of the game. Join this panel of game developers for a rundown of their successes in marketing their independent video games to the masses.

Speaker

Anthony Bagsby

Director @ Indienomicon

Speaker

Jack Mamais

Director @ Impeller Studios

Speaker

Kunal Patel

Co-founder & CTO @ brandVR

Speaker

Malcolm Howard

Co-founder & CTO @ ProjectMQ

Speaker

Thomas Brush

Founder @ Atmos Games

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